Software used: Unity3D with Playmaker, Blender, Javascript
Breakout-inspired casual game that integrates lighting elements as part of gameplay
Showcased in the following game conventions to promote the LWTech Game Dev Club: Power of Play (2015), Seattle Retro Gaming Expo (2015), PAX Prime (2015)
Lumenites (Mobile)
Software used: Unity3D with Playmaker, Blender, Javascript, Android SDK
Recoded version of Lumenites (PC) to run on mobile devices to be published on Google Play summer 2016