Lumenites (PC)
• Software used: Unity3D with Playmaker, Blender, Javascript
A casual game inspired by the arcade classic Breakout. The object of the game is similar to Breakout in that the player must keep a ball from reaching the bottom of the screen by bouncing it off of a paddle. However, unlike Breakout, the player must also bounce the ball in a way to hit moving targets called Lumens, which reveal their location with white or purple light. White Lumens produce white light, and drop items called Sparks that can give the player extra lives when hit. Black Lumens shoot purple lasers downward, which will cause the paddle to shrink for a few seconds.
A casual game inspired by the arcade classic Breakout. The object of the game is similar to Breakout in that the player must keep a ball from reaching the bottom of the screen by bouncing it off of a paddle. However, unlike Breakout, the player must also bounce the ball in a way to hit moving targets called Lumens, which reveal their location with white or purple light. White Lumens produce white light, and drop items called Sparks that can give the player extra lives when hit. Black Lumens shoot purple lasers downward, which will cause the paddle to shrink for a few seconds.
Screenshot from a development phase. Click above to play a demo, which will open in a new window/tab. Note: Unity Web Player is no longer supported in Chrome. WebGL version TBA.
Controls:
Move paddle: Mouse/Left and right arrows/A and D
Shoot ball: Left click/spacebar
Pause menu: Esc
Controls:
Move paddle: Mouse/Left and right arrows/A and D
Shoot ball: Left click/spacebar
Pause menu: Esc